enthral

Level 1

This level is ment to teach you the basics of guiding the vampire & moving the blinders. it's a simple level ment as an introduction to the game itself

Level 2

I've thought more about the color palette i want to use for the game itself. The light from outside will be more blue and harsh. while the enviromental lights will be redish more welcoming. this helps with differenting where you can walk and where you can't. I also made the interactable objects have a warmer tone, and those you can't have colder colors. This'll make a clear design pattern people will pick up apon subconsiously.

Level 3

I wasn't to motivated to work out the second mechanic to the puzzle game. The rotating mirror. So i started working on the graphical look of the game first. adding "volumetric" lighting actually just a semi transparent square together with a particle emmitor to add the dust particles. This adds a lot to the game. i'll have to work in a more complex version of this for other levels as it doesn't work with the moving curtains yet.